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Category Archives: Gaming News

Gaming News: Blizzard Bans Over 350,000 Battle.net Accounts


Another big banning session has been carried out today, but this time it’s Blizzard, who have been banning users of Battle.net, for cheating in games such as StarCraft and Diablo II. Read below:

As part of our continued effort to ensure a fair and fun online experience for all Battle.net players, we have expanded our efforts to remove cheaters from StarCraft and Diablo II. We have identified and closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks.

The Diablo II CD keys associated with the closed Diablo II accounts are now restricted from playing on Battle.net for approximately 30 days. Repeat offenders will have their accounts closed and their CD keys permanently banned from Battle.net.

As a reminder, we reserve the right to close the accounts and ban the CD keys of players who are caught cheating on Battle.net. Cheating ruins the game experience for legitimate players, and we will not tolerate it.

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Gaming News: Thousands Banned from Xbox Live


Some big news for Xbox Live users today, it has been reported that a growing number of users have been banned by Microsoft. This is mainly due to people talking about illegal copies of games. Learn more below:

In our our continued effort to keep gameplay safe and secure for our community of more than 14 million members, Microsoft has taken action against a small percentage of Xbox 360 consoles that have been illegally modified in order to play pirated games. You should know that modifying your Xbox 360 console is also a violation of the Xbox LIVE terms of use, will void your warranty and result in a ban from Xbox LIVE. The health of the video game business depends on customers paying for the genuine products and services they receive, both from manufacturers and the local companies that support them. We will continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community.

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THQ Shutters Five Studios and Trims Two


Some devastating news is being reported by GameSpot today. Because of the on-going economic problems, THQ have had to shut down five of their studios, they are also trimming down two. Read the rest below:

Despite the overall health of game sales in the US, American publishers have seen their stock prices ravaged during the ongoing economic crisis. Now the effects of that overarching downward trend are trickling down to the individuals on the ground.

A THQ spokesman today confirmed for GameSpot reports that the publisher had shuttered five of its studios and laid off workers at two more. Paradigm Entertainment, Mass Media, Helixe, Locomotive Games, and Sandblast Games have all officially ceased operations as of today, while a portion of the workers at Rainbow Studios and Juice Games were laid off, the representative confirmed. The total number of project cancellations tied to the layoffs and studio closures is unknown.

“It’s just constantly trying to react dynamically to the market,” the spokesman explained, “whether it’s because of things happening to our industry or the economic environment as a whole. It’s making sure that we’re set up over the next three to five years to be profitable and successful.”

The exact number of layoffs at Rainbow Studios and Juice Games were not clear. However, the representative said they were made in order to realign the sizes of the outfits with the number of projects they had in the works and where in the development cycle those products were. Rainbow Studios is best known for the MX vs. ATV line of games, while Juice Games is the outfit behind the Juiced street racing series, which THQ shelved after the most recent installment stalled at retail.

The closed studios were responsible for a number of popular and high-profile releases in their lifetimes. Paradigm worked on the Nintendo 64 hit Pilotwings 64 and the highly regarded Beetle Adventure Racing before being acquired by Infogames. Under the French publisher’s Atari brand, Paradigm’s most notable titles included The Terminator: Dawn of Fate and Terminator 3: The Redemption. After being acquired by THQ in 2006, the studio worked on Stuntman: Ignition, which launched in 2007 to decent reviews, but underperformed commercially, leading the publisher to abandon the brand alongside Juiced.

Moorepark, California-based Mass Media was best known as a long-standing port house going back to its well-received Nintendo 64 adaptation of Blizzard’s Starcraft. The company would work with Blizzard properties several times more, bringing 16-bit Blizzard games Rock ‘N Roll Racing and Blackthorne to the Game Boy Advance. Before being acquired by THQ in 2007, Mass Media worked with the publisher to bring its Full Spectrum Warrior and Full Spectrum Warrior: Ten Hammers military shooters to the PlayStation 2.

Helixe was a Boston, Massachusetts-based studio specializing in portable gaming since its inception in 2000. The studio had most recently been working on the DS version of de Blob, but spent much of its life span working on adaptations of Pixar films, including The Incredibles, Ratatouille, Cars, and Wall-E.

Previously known as Pacific Coast Power & Light, Locomotive Games produced such games as Jet Moto 3 for the original PlayStation, MX Superfly, and the wrestling-meets-vehicular-combat experiment WWE Crush Hour. Its most recent title was Destroy All Humans! Big Willy Unleashed for the Nintendo Wii. A planned PlayStation 2 edition of that game was canceled.

Meanwhile, Sandblast had been busy working on the current-generation debut for that series, Destroy All Humans! Path of the Furon for the Xbox 360 and PlayStation 3. Both versions of the game had been announced as early 2008 releases, but were bumped to the publisher’s current fiscal year and are expected to launch next month.

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EA laying off 6% of workforce


EA the giants of gaming are still planning on letting go of 6% of their workforce, which equates to about 500 employees. Read the rest below:

It’s been a rough year for Electronic Arts. Last Halloween, the Redwood City, California-based publisher had a share price of $61.12 and was riding high on the acquisition of superdeveloper BioWare/Pandemic. Today, the company’s stock ended at $27.73, after a steady decline accelerated by the past month’s economic bloodbath on Wall Street.

Unfortunately for many EA employees, 2008 is about to get a whole lot rougher. Today, Electronic Arts announced that it is laying off six percent of its global workforce as part of a company-wide cost-reduction plan. With a payroll of about 9,000 worldwide, the layoffs will affect approximately 540 people. In a conference call this afternoon, executives said the layoffs will come from EA’s publishing and corporate divisions, as well as from its various studios and labels.

Today’s battery of pink slips may not be the last. Executives also said that EA “will manage head-count decisions aggressively going forward.” The company plans to reduce hiring in high-cost territories, and will expand operations in “lower-cost locations.”

By EA’s own estimates, the layoffs announced today will save it more than $50 million annually–money the company sorely needs. Today, EA announced a greater-than-expected $310 million loss, or 97 cents per share, during the July-September quarter. During the same period last year, the company lost $195 million, or 62 cents a share.

The loss is doubly harsh because it comes in the face of a 40 percent surge in quarterly revenue for EA. For the quarter, the second in the company’s fiscal year, earnings totaled $894 million, up $254 million from the same quarter in the prior year. Best-sellers for the period include Madden NFL 09, with 4.5 million copies sold worldwide, and Spore, with 2 million units sold worldwide. Another high point was the launch of Warhammer Online: Age of Reckoning, which now boasts 800,000 players on 1.2 million units sold. NCAA Football 09 sold 1.8 million copies, and Tiger Woods PGA Tour 09 sold 1.9 million–the same number as Mercenaries 2: World in Flames. Combined, Rock Band and Rock Band 2 moved 1.5 million units during the quarter.

In a statement, EA CEO John Riccitiello put a brave face on things. “Considering the slow down at retail we’ve seen in October, we are cautious in the short term,” he said. “Longer term, we are very bullish on the game sector overall and on EA in particular. The industry is growing double-digits on the strength of three new game consoles and increases in the number of homes with broadband Internet connections. EA is well-positioned to benefit from these technology drivers due to the strength of our creative studios and our broad collection of game properties.”

Unfortunately, the markets were not as upbeat as Riccitiello. As of press time, EA stock was down nearly 14 percent in after-hours trading.

[UPDATE] In the conference call, Riccitiello and other executives laid out the reasons for the major shortfall. One major factor was the postponement of Harry Potter and the Half-Blood Prince, which was slated for a late summer release to lead up to its film tie-in’s November debut. When that film was suddenly delayed until summer 2009, EA was forced to sit on a nearly finished game it had already spent million marketing. As a result, EA had to move $120 million of revenue into its next fiscal year. Of that, roughly $48 million was expected in the July-September quarter, when the game was slated for release.

[UPDATE 2] Besides international exchange rate issues, which cost EA 12 cents a share, the other big reason for the shortfall is EA’s lavish investment in future ventures. The company spent over $100 million in expanded development costs, and invested a further $150 million in building a direct-to-consumer download business. The company also spent $35 million in upfront expenses for its EA Partners deals. Those include the recent publishing agreements with Epic Games, id Software, and Grasshopper Manufacture, as well as the just-announced agreement to distribute MTV and Harmonix’s rhythm game based on the music of The Beatles.

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DS outsells GBA, Wii sales near 35M


GameSpot are today reporting that the DS has outsold the GBA. Take a look below:

For years, the Game Boy Advance had the distinction of being the best-selling portable game platform of all time. No longer. Today, Nintendo announced that its old-school handheld has been overtaken by its double-vision-stricken younger sibling, the DS. According to Nintendo, the handheld has sold 84.33 million units worldwide since being introduced in November 2004, generating a staggering 454.63 million in DS software sales. Since its debut in 2001, the Game Boy Advance has sold 81.36 million units.

Sales of Nintendo’s Wii aren’t exactly shabby either. Since its launch in November 2006, the plucky console has sold 34.55 million units. Of those, 10.1 million were bought during the first half of Nintendo’s fiscal year, which ended on September 30. From January to the end of June, 81.41 million Wii games were purchased internationally, bringing the platform’s cumulative software haul to a whopping 229.85 million units.

The DS and Wii sales figures were part of Nintendo’s earnings report for the first half of its 2008 fiscal year. Income for that period totaled ¥836.9 billion ($8.85 billion), a 10.4 percent rise from the same period in 2007. Net income–otherwise known as “profit”–rose 9.4 percent year over year to hit ¥144.8 billion ($1.48 billion). The company called out such games as Wii Play, Mario Kart Wii, Wii Fit, Pokemon Platinum, and Pokemon Mystery Dungeon: Explorers of Darkness as best-sellers.

Unfortunately, Nintendo’s cash-minting operation has been somewhat hamstrung by international exchange rates. So far this year, the Japanese yen has climbed 14 percent against the US dollar and 27 percent against the Euro, according to the Bloomberg news service. As a result, Nintendo is now cutting its full-year forecast by 16 percent, and now only–only–expects a annual net income of ¥345 billion ($3.5 billion) for its current fiscal year, which ends on March 31, 2009.

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PS3 Sales Near 17M As Sony Profits Sink


Some interesting news from GameSpot today. Take a look below:

Sony wasn’t joking when it said last week that it was in for a grim fiscal year 2008. As a portent of things to come, the Japanese electronics company revised its profits projections downward an additional 39 percent for the year, which runs April 1, 2008 to March 31, 2009, in all putting them off a full 59 percent from last year’s performance.

Keeping in line with those expectations, Sony said today that net profits for the July-September quarter slid 72 percent, falling to ¥20.8 billion ($213 million) from ¥73.7 billion ($755 million) a year ago. Total revenue stood at ¥2.07 trillion ($21.3 billion), off half a percentage point from last year. Operating income skidded 90 percent year over year, falling to ¥11 billion ($113 million) from ¥111.6 billion ($1.14 billion).

Sony’s bread-and-butter electronics segment, which accounts for the bulk of the company’s revenues, saw a .6 percent decline in sales for the reporting period, dipping to ¥1.7 trillion ($17.4 billion). The decline comes despite stronger sales of the Bravia LCD TVs and Vaio PCs. As the company noted last week, the yen’s strengthen in the global market as well as tighter profit margins due to increased competition contributed to the company’s lackluster performance in this area.

Gamers will be pleased to know that Sony’s games segment actually saw some gains during the period. For the quarter, Sony’s games arm generated ¥269 billion ($2.76 billion), a 10 percent increase year over year. Naturally, the publisher attributed its performance to rising sales of the PlayStation 3 and PSP, with the former shifting 2.43 million units and the latter moving 3.18 million systems. PlayStation 2 sales continued to dwindle during the quarter, falling to 2.5 million units.

Of note, PS3 sales stood 200,000 units higher than those of the Xbox 360 over the same stretch. Last week, Microsoft said that the Xbox 360 sold 2.2 million units during the comparable period of time, which was a 20 percent increase year over year. To date, the PlayStation 3’s global lifetime sales stand at 16.85 million units.

Though the game’s unit saw increased revenue for the quarter, it remained in the red. Sony’s games arm posted a ¥39.5 billion ($405 million) operating loss for the July-September period, an improvement over the ¥96.7 billion ($991 million) deficit it posted for the same period last year. Sony noted that this tightening of losses was due to a decrease in production costs on the PS3, an increase in software sales for its flagship console, and strong hardware sales of the PSP.

Not unsurprising considering the global economic crisis, Sony’s financial services segment took a significant hit during the quarter, seeing an operating loss of ¥25 billion ($256 million) and falling revenues of ¥100 billion ($1.02 billion). Conversely, the movie business performed quite well–with sales increasing 3.4 percent to ¥196 billion ($2.00 billion)–on the strength of Hancock, Step Brothers, and Pineapple Express.

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Rock Band 2 Drums Up Euro Release Date


Some great news for Rock Band fans today. GameSpot are reporting that Rock Band 2 will be available for Xbox 360 from November 14; other platform release dates not yet confirmed. The game will launch with a recommended retail price tag of £49.99 in the UK, and €69.99 for continental Europe. Find out more below:

European gamers may be forgiven for thinking that multi-instrument music games are taking on some bus-like characteristics; having waited years for one, several are now coming along at once.

Rock Band was released in the region for the Xbox 360 in May, several months after its US release (nearly a year later in the case of the PlayStation 2, PlayStation 3 and Wii versions, which belatedly became available in September). Guitar Hero: World Tour launches on November 7, and after some confusion yesterday, it has now been confirmed that the Xbox 360 version of Rock Band 2 will be shipping in Europe a week later on November 14. The game will be available in the UK from November 21.

The Xbox 360 will have an “exclusive launch window” for Harmonix’ latest offering, but the length of this period has not been specified. The software will launch with a recommended retail price tag of £49.99 in the UK, and €69.99 for continental Europe. According to a statement from MTV Games, Harmonix, and EA, the “stand-alone hardware” will make its way to shops in early December. No pricing for the Rock Band 2-specific hardware was announced, but is likely to be more than the original Rock Band hardware bundle, which still has an RRP of £130 in the UK.

Rock Band 2 adds features, such as a no-fail mode, a drum trainer, and a fill trainer, as well as over 80 tracks. The game is also compatible with most songs from the Rock Band soundtrack. For more information on Rock Band 2, and to listen to many of the featured songs, see GameSpot’s launch centre.

World of Warcraft hits 11 million


Some extraordinary news has been posted over at GameSpot today. World of Warcraft, the number one MMORPG, has today reached 11 millions users. Take a look below:

Blizzard Entertainment is just over two weeks away from releasing the second expansion pack to its genre-dominating massively multiplayer online role-playing game World of Warcraft, Wrath of the Lich King. And despite increased competition this year from the likes of Funcom’s Age of Conan and EA Mythic’s Warhammer Online, Blizzard has managed to continue to stave off WOW fatigue to usher in that expansion’s arrival.

Today, the Irvine-based developer said that its worldwide subscriber base had exceeded 11 million. Adding a little color to that number, WOW’s citizenship would rank just higher than the total population of Greece, according to the Central Intelligence Agency’s World Fact Book.

As revealed in Blizzard parent company Vivendi SA’s recent financial reports, World of Warcraft has been on the cusp of hitting 11 million subscribers since July. Today’s milestone comes just over 10 months since Blizzard touted WOW’s 10 millionth subscriber in January.

As Blizzard uses a variety of payment plans in different countries, the publisher defines “subscriber” thusly: “World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last 30 days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.”

World of Warcraft subscribers hail from a number of countries and regions, including North America, Europe, China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Chile, Argentina, Taiwan, Hong Kong, and Macau. Most recently, WOW was launched in Russia and Latin America.

Wrath of the Lich King will launch for the PC and Mac on November 13. For more on the WOW’s second expansion, check out GameSpot’s previous coverage.

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