November 16, 2008 – 11:46 pm
The Battlestar Galactica Fleet Commander 2 mod team have posted an update today, including screenshots, progress status, and a new website:
The leader Solstyce handed out a few information on the progress of the mod which you can read here:
Currently we are putting assets in game and rigging them for flight and with weapons. The current focus is to get our assets in game with the right flight dynamics and load outs. Our modelers and texturers have been working hard on getting the interiors of the ships made. We decided on making the interiors modular so we didn’t have such a huge modeling task. we will construct the interior sets in the CryEngine2 rather than import one huge .cgf.
WIP Screenshots
The following are some screenshots of the tests they have been doing lately. They show off the Heavy Raider in action, WIP battlestar classes ships and an interior gang way.
Website Update
In addition to the news on the mod the team also updated their official web site which now features an own Crysis mod tab. Included is of course their awesome video teaser and quite a few information on the various vehicles the mod wants to feature in the end.
- Read The Rest
November 16, 2008 – 11:41 pm
Some new information has been released about the 1.2 patch for Crysis Wars today. This includes the full change log, take a look below:
IntroductionOK, just a few days after some more information on what the team has been doing, and we’ve got the full patch list for you guys to witness. The patch is nearly ready, although we don’t have a set date for it currently. This patch will see lots of tweaks and fixes, many of which have been hot topics bought up by the community. The biggest issues that you will see being fixed are the Sniper Scope bug in which the weapon recoil was wrong after zooming in, and the intro movies were not letting people skip them, which have now both been corrected.
Fixes
*Fixed:Several client and server crashes
*Fixed: Several memory leaks
*Fixed: “\” in level names in levelrotation.xml will now work
*Fixed: Incorrect weapon recoil after zooming
*Fixed: Claymore mines sometimes did not detect enemy players
*Fixed: Potential exploits using client cvars
*Fixed: Players not able to skip intro movies
*Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
*Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
*Balance: Reduced prices of AY and SMG
*Balance: Increased price of Shotgun
*Balance: Reduced price of the PS-Radar Kit
*Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
*Balance: Reduced Kill radius of any Explosive Weapons
*Balance: Adjusted splash radius of any Explosive Weapons
*Balance: Reduced rate of fire of the Grenade Launcher
*Balance: Adjusted C4 vehicle damage
*Balance: Increased LAW rocket Speed
*Balance: Increased AAA Rocket speed
*Balance: Increased AAA Rocket turn speed
*Balance: Adjusted AAA Gun damage
*Balance: Reduced splash damage of VTOL rockets against infantry
*Balance: Increased damage of Helicopter rockets
*Balance: Increased SOCOM damage
*Balance: Increased AY69 damage
*Balance: Adjusted Stand to Prone modifier for weapons
*Balance: Adjusted Stand to crouch modifier for weapons
Updates
*Added shortcut keys for Nanosuit modes
Release
There is currently no official release date set for the release of Patch 1.2, although it will be in the month of November. We will also give you notice on the release before it is made available, so keep checking back to MyCrysis.com for more information.
Related Links:
- Download Crysis Wars Patch 1.1
- Download Linux Dedicated Server
- Detailed Information: Linux Dedicated Server
- Detailed Information: Crysis Wars Patch 1.1
- MyCrysis Team
November 16, 2008 – 11:38 pm
Some new screenshots for the Far Crysis Mod have posted today. You can view them below:
Detailed below are three screenshots from the Dunia Team’s latest update. These display both the continuation of the Savannah map and also a brand new waterside encampment area that will be included in the storyline. As you can see from the images simrad and the rest of the team have been working very hard to replicate the feel and visual quality of FarCry2. The author has also stated that he will soon be beginning work on the opening cut-scene which will be as close to the original game as is possible, including the long taxi ride to your first base camp.
- Read The Rest
November 16, 2008 – 11:34 pm
A new update has been posted today over on MyCrysis about the v1.2 patch for Crysis Wars. Take a look:
Introduction As the last dev blog we provided you was so well received, we’re giving you another update on the progress of the latest Crysis Wars update, due out in the not too distant future. Patch 1.1 was released on the 4th November, but even before it’s release the multiplayer team had begun work on Patch 1.2, the next patch for Crysis Wars. Now that 1.1 is out the team has fully moved across to focus on 1.2.
Not only did the first update feature the Linux dedicated server and the 64bit binaries, but the team also fixed an issue with CryNet which prevent people from being able to add a server to their favourites list for more than 1 gaming session.
Patch 1.2
In this patch you’re going to see plenty of game balancing issues fixed and several other issues getting resolved. The team has been hard at work testing all the updates that are included in the patch and things have been carefully tweaked to make sure you guys get given a great update that you’ll all be really happy with. You’ll be seeing several stability issues solved with this update, as well as lots more game balancing issues and exploits fixed to be fairer for everyone.
We have been monitoring the forums continuously over the past few months and have been seeing all of the information you have been gathering for us. For example there are many threads in the Bugs and Technical Support Forum and Feedback and Suggestions forums that have really helped us focus on what the community wants to see.
Conclusion
The patch is still a little while away, but we’ll have another update for you in the near future, which will include a lot more details on the patch and information on when it will be released, and of course once again how you can get hold of the patch itself.
November 10, 2008 – 5:04 pm
It’s been a while, but the InsideJob Crysis Mod team have posted some new media and information for us today:
New Website To launch their new look, the team behind the mod have created a brand spanking new website full of new media, information, forums, features and more.
Multiplayer Teaser
Finally we also have a teaser video from the team regarding the multiplayer aspect of the mod. Shown in the video is the newly patched Gatling gun.
- Read The Rest
November 10, 2008 – 5:01 pm
Some more information from Suck-O! has been released today. Take a look below:
Blaster UpdateTo start off, shown below is a screenshot of the blaster that one of the characters in the mod, Gillian, will be utilizing during the combat elements of the modification.
Metal Gear - MK II
As well as the blaster, pioneer of the mod ash712 has also posted some renders and in-game screenshots of the navigator/sidekick robot in the mod, Metal Gear - MKII. Originally derived in the Sega Snatcher game and then utiilized in Metal Gear Solid 4, this mech will also be playable in the finished mod.
Teaser Video
Finally, to give the community a teaser of what the final MK II should look like in the finished product, ash712 has kindly recorded a video showing off the mech in various stages of development.
- Read The Rest
November 7, 2008 – 5:05 pm
The server lists for Crysis Wars have now been fixed, look below:
We have just implemented a fix for the Server Favorites issue in which people were not able to successfully save their favorites. The original issue was every time you logged out of Crynet, or closed the game the list of favourite servers would not be saved and as such, you would have to find the servers over and over again each time you played. This is now not the case, and it now works as intended.
How to Favorite a Server
To add a server to favorites, simply highlight it in the master server list and then select the “Add Server to Favorites” button on the right hand side. This will then save that specific server to your favourites list which can be found on the tab at the top titles “Favorites”
Once the server has been added, it will appear in the “Favorites” list. This can be selected using the button at the top along the menu bar. This favourites list will be stored from this point forward, which means now that you can close the program and restart your machine without any fears of not being able to see your favourites at a later time.
Conclusion
More updates on future fixes and patches will be coming to you very soon. Thanks once again for your continued support. We will give you more updates as soon as we can.
- Crymod Team.
November 7, 2008 – 5:02 pm
The developers of the Ilsamiren Wars mod for Crysis have posted an update today:
Today we have an update from forum member, Islamir Lord, who is leading the Ilsamiren Wars team. We have some very interesting concept work from the mod including some detailed information on them
Screenshots
Below we have the main character of the mod named, Udeval, who was drawn by team member Yang.
In the above sketch Udeval is wearing his light combat armour and the distinctive Morchanin hood as well as carrying his blow-gun. This is not the full combat armour of the Morchanin warrior, but an armour of light-weight, reinforced leather designed to protect the areas most at risk. He would usually also be wearing his mask, which can be seen below, to protect his identity and his head.
Nobody is certain of the origins of the Morchnin mask but it is likely that it was devised as a way to avoid repurcussions against individuals fighting their guerilla war against the Ilsamiri in the earliest years of their occupation (up to the year 37 AF by Ilsamir reckoning, though their histories make no mention of this war). These first wars with the Ilsamiri occurred between 547 and 580 by Morchanin reckoning.
- Read The Rest
November 4, 2008 – 9:34 pm
Crysis Wars has today been updated to patch 1.1.There are some small bug fixes and improvements, but the biggest news is that the online activation has now been removed.
Fixes: * Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning
from standing position to prone position
* Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
* Fixed: Disconnection caused by cheat protection for levels saved by the map downloader
Improvements:
* Improved: Player icon, cross hair and round start messages visibility against bright backgrounds
Updates:
* Removal of online activation (ReleaseControl)
* Support of Linux server
* 64bit version
* Vista Parental Control file
- Download Now
November 3, 2008 – 11:26 pm
Space Cowboys, the developers of the Petrograd Crysis Mod, have posted a screenshot update today:
Shown below are a few screenshots that show off the progress made on the mods level design and character creation. This includes some atmospheric warehouse environments and the enemy characters pictured inside their ominous gas masks.
- Read The Rest